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Old Jul 09, 2006, 11:05 PM // 23:05   #1
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Default Slowed Level Progression

After playing Prophecies and Factions, I must say that I far prefer the slow level progression in Prophecies than that of Factions. Each level in Prophecies gave me a sense of accomplishment and even more when I attained level 20. In Factions, level 20 is merely a placement in order to move the story, which I can understand and, at times, respect. It allows Factions characters to more or less immediately play with Prophecies characters, but it removes another challenge of the game.

I know it probably far too late to slow level progression for Chapter 3 (Nightfall). But I do request it for future installments. Am I alone on this?
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Old Jul 09, 2006, 11:10 PM // 23:10   #2
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level progress in phopheies is not slow! Get run till you are accended, that whole process probably took 4-5 hours or so. There are few record of lv 3 to lv20.

But that aside, I would say not to ask dev for slow progression, as it is just a gimmic for making player play more necessary hours. (I remember when I first play, there is a part that is just ginding, and I think to my self, not level grind again....) Instead, ask for more contents, more things to do, and more fun, that would make you forget you are even leveling.
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Old Jul 09, 2006, 11:14 PM // 23:14   #3
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I think this topic has been covered a lot before, but since I didnt leave my input on those ill do it here.
Yes the level progression is sped up in factions. They did that on purpose i believe to get you into the higher end areas quicker, and focus on more PVP and high level gaming. I personally don't like it and I would rather play prophecies 100 times for every time i play factions, Factions feels very rushed out. They definitally need to slow it down in nightfall and accually let us enjoy that our uber leet wammo of doom hit level 10.
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Old Jul 09, 2006, 11:28 PM // 23:28   #4
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Prophecies lvling from 1 to 20 = 5 hours
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Old Jul 09, 2006, 11:36 PM // 23:36   #5
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Thats just power leveling, hes talking about playing the game the way its intended :-\
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Old Jul 09, 2006, 11:39 PM // 23:39   #6
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Prophecies lvling is nice as it is ..

u can either play the thing normally AND rush the whole game if u want to ...
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Old Jul 10, 2006, 12:04 AM // 00:04   #7
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I think GW is more about skill than leveling. I mean no one wants to spend weeks leveling like most with most RPGs. Personally the fact that I don't have to worry about wasting time leveling constantly gives me time to enjoy the wider aspects of the game.
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Old Jul 10, 2006, 12:09 AM // 00:09   #8
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I think prophecies was done correctly as witchblade pointed out. You dont have to sit there through the entire game 5 ro 6 times over, you can get right to the fun parts. The story line always stays the same each time you do it, so why do it so much. Anet should bring back running and power leveling...I dont want to play factions on my other two toons because of how long and tedious it takes with little to no reward and a lackluster storyline
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Old Jul 10, 2006, 12:20 AM // 00:20   #9
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The problem is that slower level progression means that the game is tougher for newbies. Whilst hardcore players might enjoy the achievement of hitting the highest level, it excludes more casual players from doing things only lvl 20's should do, namely PvP. This is probably similar to the game dev's perspective. The problem is, it's hard to please everyone. Personally, I do think that something in between would be a decent compromise, or maybe it's time to increase the level cap so that well established players have something to do in the next chapter... there's so many different resolutions to the levelling system.
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Old Jul 10, 2006, 12:27 AM // 00:27   #10
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I agree andrew, however the rushing to level 20 in factions makes it less fun, you still need some resembalence of skill to do most PVP anyway so rushing someone into the harder parts with only a crash course in PVE doesnt seem like the brightest idea to me.
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Old Jul 10, 2006, 12:34 AM // 00:34   #11
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I'd like the progression to level 20 take a long time...
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Old Jul 10, 2006, 12:40 AM // 00:40   #12
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I agree with you too, I think PvE has been dumbed down a bit too much towards the casual player and that the quality of new players could suffer as a result. People need to spend lots of time learning their profession inside out and it just can't be done on a small island. Consequently the game seems to be a bit too easy and as mentioned many times before it doesn't take must skill to complete Factions, and defeating Shiro is far too easy. If Kuunavang had been the final boss I would be much more pleased, as newbies pug's simply don't know about interrupts and will die pretty fast from Kuunavang's awesome attacks.
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Old Jul 10, 2006, 12:42 AM // 00:42   #13
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Quote:
Originally Posted by AndrewAtHome
The problem is that slower level progression means that the game is tougher for newbies. Whilst hardcore players might enjoy the achievement of hitting the highest level, it excludes more casual players from doing things only lvl 20's should do, namely PvP. This is probably similar to the game dev's perspective. The problem is, it's hard to please everyone. Personally, I do think that something in between would be a decent compromise, or maybe it's time to increase the level cap so that well established players have something to do in the next chapter... there's so many different resolutions to the levelling system.
Prophecies was my 1st MMORPG; I didn't look at the "slower" level progression as making the game tougher; it gave me a chance to learn how to use my skills. When you're forced to do quests/missions just a few skills, you're forced to do some thinking/strategizing ( in other words, pulling a "Leeroy" meant dying REAL fast--lol). Later on, as the better skills became available, your skill with your character(s) also got better (at least, I felt it did for me). My warrior got to Level 20 during the desert missions, and I felt a pretty good sense of accomplishment with that.
With my second character (a monk) I got to Level 20 during the Jungle missions (The Wilds, Bloodstone, etc.) I knew a LOT more with that second character.
I kind of feel that the fast level progression in Factions hurts the new player, in a sense. People may come off the island at Level 20, but I wonder (this is for the people who have purchased Factions only) if they have a good sense of what they're doing, and what's going on. The slow approach, IMO, would benefit a lot of people....
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Old Jul 10, 2006, 12:52 AM // 00:52   #14
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The level progression really bugs me, and I feel I should clear up that I'm not anti-slow-levelling and as Kern rightly says it gives you a good opportunity to develop strategy, so when quoting me don't assume I like fast levelling. I forsee Nightfall being similar to Factions, as unless they take much notice of opinions from sites such as this, they will continue to make chapters which are too quick and easy. I would love Chapter 3 to be hard, and slow, in low level areas so I have a good chance to learn the new professions. Only time will tell how this game will play out...
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Old Jul 10, 2006, 01:41 AM // 01:41   #15
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The problem with nightfall is, they have to adapt the higher levels into the same missions without screwing the story line. If we all had level 20 characters in the start or prophecies, would fort ranik have been an accomplishment(not that it was) so the tricky part ofr anet is to blend the two, or now three campeigns together as to not hurt the story line...If i make any sense..
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Old Jul 10, 2006, 01:43 AM // 01:43   #16
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/notsigned

Want slow level progression? Don't do any quests and only kill things that are 4-5 levels below you.
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Old Jul 10, 2006, 01:49 AM // 01:49   #17
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Quote:
Originally Posted by Winterclaw
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Want slow level progression? Don't do any quests and only kill things that are 4-5 levels below you.
Because THAT is good reasoning...
The topic is more or less, does the quick level progression in factions make the player quality worse, and hurt the storyline of factions compared to the Prophecies....



This has basically been a conversation going back and forth between a couple people..hah
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Old Jul 10, 2006, 01:52 AM // 01:52   #18
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Yes that is one major reason why Factions rushes players to lvl 20, so that by the time they reach Vizunah both local and foreign quarter teams are nearly equal. Maybe inserting prophecies characters into Factions further on would've been better, and then having a longer storyline to compensate - there's lots of map left so why not have a few more missions?
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Old Jul 10, 2006, 02:24 AM // 02:24   #19
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I rather had a starting area, like pre-searing, that you could just skip, if you don't like grinding, if you do, you are automatically Level 20.
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Old Jul 10, 2006, 04:14 AM // 04:14   #20
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Leveling up in Factions is relatively slow, it's not as if you immediately start at level 20, you have to work for several hours and the way Factions is set up, it meshes nicely.
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